/ About

I started in brand and visual design. Logos, identity systems, packaging, the kind of work where craft and taste are the whole job. Over time the problems that interested me most were the ones at the edges: how do you make a visual language work across a product? How do you keep things consistent when six different teams are building at once? How do you hand something off to engineering and have it actually come out right?

/ About

I started in brand and visual design. Logos, identity systems, packaging, the kind of work where craft and taste are the whole job. Over time the problems that interested me most were the ones at the edges: how do you make a visual language work across a product? How do you keep things consistent when six different teams are building at once? How do you hand something off to engineering and have it actually come out right?

/ About

I started in brand and visual design. Logos, identity systems, packaging, the kind of work where craft and taste are the whole job. Over time the problems that interested me most were the ones at the edges: how do you make a visual language work across a product? How do you keep things consistent when six different teams are building at once? How do you hand something off to engineering and have it actually come out right?

/ About

I started in brand and visual design. Logos, identity systems, packaging, the kind of work where craft and taste are the whole job. Over time the problems that interested me most were the ones at the edges: how do you make a visual language work across a product? How do you keep things consistent when six different teams are building at once? How do you hand something off to engineering and have it actually come out right?

That's how I ended up in design systems. Not because I stopped caring about how things look, but because I wanted to work at the level where decisions about how things look get made once and applied everywhere.

For the last several years I've been at Yahoo Finance, where I built Neo, the design system that underpins the product across web, iOS, and Android. Before that I worked with Dropbox, Good Eggs, Google, and others. The through line across all of it is the same: helping teams move faster without losing coherence.

I'm a Principal IC. I don't manage people. I lead through craft, through documentation, through making it easier for the people around me to do their best work.

Outside of work I'm a dad, I run, and in the summer I make Neapolitan pizza in my outdoor oven and think about token architecture.

©2026 Drew Marshall. Site designed and built by yours truly (+ Claude)

Type set in Mori and Fraktion by Mat Desjardins and Pangram Pangram,
Slow Death by Ayyara Letterindo, IM Fell English by Igino Marini

Grid lines

Dark mode

Metal mode

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©2026 Drew Marshall. Site designed and built by yours truly (+ Claude)

Type set in Mori and Fraktion by Mat Desjardins and Pangram Pangram,
Slow Death by Ayyara Letterindo, IM Fell English by Igino Marini

Grid lines

Dark mode

Metal mode

.

©2026 Drew Marshall. Site designed and built by yours truly (+ Claude)

Type set in Mori and Fraktion by Mat Desjardins and Pangram Pangram,
Slow Death by Ayyara Letterindo, IM Fell English by Igino Marini

Grid lines

Dark mode

Metal mode

.

©2026 Drew Marshall. Site designed and built by yours truly (+ Claude)

Type set in Mori and Fraktion by Mat Desjardins and Pangram Pangram,
Slow Death by Ayyara Letterindo, IM Fell English by Igino Marini

Grid lines

Dark mode

Metal mode

.